Save System
Usage
Save Game
gdscript
# Save to specified slot
dialogue_manager.save_game(1) # Save to slot 1
# Or use the save system directly
save_system.save_game(2) # Save to slot 2Load Game
gdscript
# Load from specified slot
dialogue_manager.load_game(1) # Load from slot 1
# Or use the save system directly
save_system.load_game(2) # Load from slot 2Delete Save
gdscript
# Delete the save in the specified slot
dialogue_manager.delete_save(1) # Delete save in slot 1
# Or use the save system directly
save_system.delete_save(2) # Delete save in slot 2Get Save Information
gdscript
# Get save information for a specified slot
var save_info = dialogue_manager.get_save_info(1)
print("Save time: " + str(save_info.get("save_time", {})))
# Get all save information
var all_save_infos = dialogue_manager.get_all_save_info()
for i in range(all_save_infos.size()):
if all_save_infos[i].get("exists", false):
print("Save " + str(i) + " exists")Configure Save Strategy
gdscript
# Custom save strategy
var custom_strategy = {
"include_dialogue_state": true, # Include dialogue state
"include_variables": true, # Include variables
"include_audio_state": false, # Do not include audio state
"include_actor_state": false, # Do not include actor state
"include_background_state": false # Do not include background state
}
dialogue_manager.set_save_strategy(custom_strategy)Save Data Structure
Save data contains the following:
- dialogue_state - Dialogue state, including current shot, dialogue index, and dialogue status
- variables - Game variables
- audio_state - Audio state (reserved)
- actor_state - Actor state (reserved)
- background_state - Background state (reserved)
- save_time - Save time
- version - Save version
Save File Format
Save files are stored in JSON format under the user://saves/ directory, with file names in the format [slot ID].sav.