Ghost can catch/Ghost Trouble
You are a commissioned ghost catcher to solve the trouble caused by ghosts.
By 𝕯𝖊𝖆𝖉𝕬𝖘𝖍𝖊𝖘
The game is played for class shooting, but is it really that simple? In fact, the ghost that the player saw was left by the ghost one second ago. The real body of the ghost has moved to other places. What the player has to do is to predict the movement direction of the ghost, aim, and then hit the body of the ghost. This is a play based on the theme of "lag" and the supporting related plot. The level structure and role design refer to the king of hell's sister (but it seems to be written with some ideas) I hope everyone can enjoy the fun of catching ghosts (laugh) Oh, by the way, the setting icon in the lower left corner of the language switch after clicking on the start Oh, right, you can switch the language by clicking the settings icon in the bottom left after you start. Producer Table (sorted by contribution) Inspiration: Luo Ming Jia luomica Planning: Dead Ash DeadAshes Procedure: Luo Mingjia luomica, Eat Ice Ice_Eat Art: Eat Ice Ice_Eat, Dead DeadAshes Music/Sound: from the network