Delay Dungeon

Output delay, avoid monsters and spikes moving in the same direction, reach the ladder to escape

By rshcbxf

game goal] control the priests to reach the glowing ladder at the end of each pass to cross the pass. basic operation] · Move: WASD or arrow keys (up/down/left/right) re-open this level: R key [Core Mechanism-Delay Instruction]] the direction you press will not go immediately, but will be arranged in the queue at the bottom of the screen first. The character starts to move only after the queue is full, and always takes the "earliest row in" step first-equivalent to the character being a few steps slower than you. So don't take one step at a time, press the next few steps in advance. Bottom queue bar: the rightmost bright box = the direction the character will go next; The gray box on the left = the buffer bit that has not been used by this level. Monsters and Traps] the monsters in the level will move in the same direction as you (where you go, they also go). · Encounter a monster, or step on a spike (jagged), immediately failed. · Can lead monsters to spikes and destroy them. Be careful not to force yourself into the corner and be rear-ended by the monster behind you. Other Elements] · Key: The corresponding door can be opened after picking. Gold coins: optional collection, does not affect customs clearance. Level: 12 levels in total; The instruction delay is gradually increased from 2 steps to 5 steps, and the more the later the prediction and spatial reasoning are tested.