Once I’m done with this busy period
In the eighteen days that can never be finished, learn to bear and learn to stop.
By 清水
In May 2026, after her sister died, Lin Zhou returned to the old street in Linxi County to take over the grocery store left by her sister. Over the next 18 days, he needed to tidy up his shop, handle residents' commissions, repair old things, and gradually understand his sister from paper records, electronic orders, old recordings and late echoes. Sister did not finish the life. This is a two-dimensional orthogonal grid oblique overhead narrative exploration game. Players are free to explore old streets, old schools, health centers, riverbanks and stations, investigate objects, talk to residents, and Decide how to face the ongoing affairs. Tasks do not require all to be completed. Players can take it personally, delay processing, refuse requests, or leave things to someone who is truly capable and willing to take it. Time, physical strength, sleep Sleep and emotions affect action, and the true meaning of many actions does not become apparent until days later. Works around GodotHub Festival 2026 The theme of "Delay (Delay)" unfolds: the results of actions will be delayed, the meaning of items will change with new knowledge, relationships and bodies. The cost of the body will gradually accumulate, and the most common words of my sister's life will not be truly understood until after her death. The ultimate question is not "can you get everything done", but whether you are willing to stop when things are still reasonable and not over.