Late Ladder
Vertical platform jumping game. Step on the belated echo, all the way up the climb.
By Pdx
"Ladder" is a "delayed echo" as the theme of the vertical platform jumping game. The world does not immediately respond to your actions: platforms, springs, doors and passageways will appear or disappear after the button is pressed. Players need to observe the timing of the organs, judge in advance before responding to the arrival, and then step on the late echo all the way up. The game starts from the garden stage and completes the teaching with basic movement, jumping and spring. After entering the bell tower and starry sky, the blue button will delay the summoning of the platform or spring, the red button will briefly open the front road and resume, and the connection between the organs will gradually become compact. The final level no longer introduces new mechanisms, but combines already familiar jumps and delays into difficult challenges. The game has no health and death. Mistakes will cause you to fall back below and need to find your own route to continue climbing. The operation mode is A/D or arrow key movement, W, ↑ or space jump, press E and NPC Conversation. The work includes Chinese and English switching, archive resume, pause menu, volume and resolution settings, and the complete summit performance. What "Late Ladder" wants to express is that what you have done is never useless. Only before the echo comes, you have to continue to go up and catch it with your own hands.