The kingdom's carriage is a bit slow
A turn-based strategy game in which resources and information lag due to geographical distance constraints
By 星如雨
This is a turn-based strategy game with a "lag" mechanism that simulates the operation of ancient kingdoms with long distances and untimely transmission of resources and information-only using past information and resources to prepare for the future. Its core mechanism is mainly the lag of resources and information. There is a geographical distance between the production facilities (e. g. farms, mines) in the Kingdom and the main city, thus: Resources are not delivered immediately: resources from the facility cannot reach the main city immediately. Costs are not immediately deducted: the resources consumed for the production of the facility are not immediately deducted from the main city. All facilities exchange resources with the main city on a fixed cycle: deliver the resources of the previous cycle output and withhold the consumption required for the next cycle. The length of the cycle is determined by the distance between the facility and the main city, and the longer the distance, the more severe the lag. Not only supplies, but information is also on the way: After placing facilities in the scene, there will be business travel on the road connecting the main city to provide a view. Construction of sentries and barracks to provide views of the surrounding area Hostile units are invisible to the player by default. Only when they pass through the field of view will their position be recorded and transmitted back to the main city-but this position information is not present, but means that an enemy was here some rounds ago. However, in the current round the enemy may have already gone far. Players can recruit troops from the main city for defense. Because of the intelligence lag, you can't track the enemy in real time. You can only analyze the historical position record, infer the route of the enemy, send the army to the enemy's way in advance, or place the army in the barracks to guard the surrounding area. When resources are missing or facilities are occupied by enemy forces, it increases the value of people's dissatisfaction. You must be careful, plan the development path of the kingdom step by step, and carefully deploy the army to guard your kingdom.