Late Shadow

Collaborate with yourself three seconds ago to send a message eleven years late.

By 自然意志

"Late Shadow/Late Shadow" is a movie around "lag/ Delay "is a 2D top-down angle time puzzle game. At the outage R-17 echo relay station, the actions of repairman Lin Che will be continuously recorded by the system and will be completely replayed by "delayed shadow" after 3 seconds. Players need to plan their routes in advance so that their current self and their three seconds ago can press the pressure board, open the synchronization door and pass through the echo repeater respectively. After entering the causal conflict zone, the shadow will also change from a collaborator to a danger that must be avoided. The game contains 12 linear rooms, and the mechanism goes through observation, collaboration, transposition, conflict, echo chain and final chapter comprehensive challenges. Every time a node is completed, Lin Che will resume a family message that has been delayed for 11 years and 4 months. The final level requires the player to leave himself three seconds later, let the past keep the switch, let the present continue to move forward, so that the play operation and the theme of "belated gentleness can still produce meaning in the present" are completed together. The current version includes the full main menu, settings, pause, autosave, quick rewind, linear unlock, final sync report, and post-clearance chapter re-play. Support simplified Chinese and English instant switching, and provide volume, full screen, track strength and screen vibration settings. Operation: WASD or arrow keys to move, R key to rewind the current room, Esc pause, space or Enter to advance the plot. Use Godot 4.4.1 Production, the current submission version is Windows x86_64.