Imperial Decree (HolyWeek)
A top-down perspective puzzle game that uses lagging memory to solve puzzles.
By 超级面包人
It is a quirky puzzle game in which players explore four islands of different styles in seven days and save them through their own power (or divine power). At present, only the complete story line of Winter Island has been made. Other islands have only completed the framework part. There is no way. Time is a little tight. The project planning has not been done well. Of course, I will update it later. Personally, I think the experience of playing will be more inclined to the feeling of "Interstellar Pioneer", which is constantly trying and making mistakes in cycles and finally getting to know the whole world completely. I choose the delayThe conception point of (lag) is "memory lag" and "causal lag". Memory lag: this game is completely no archive function, the only available archive is the player's brain, players need to complete the task of each island in seven days of reincarnation, so as to obtain intelligence, optimize the next reincarnation path of action, and finally save the four islands or uncover the larger plot behind it ...... (Of course, only one island can be saved at present) Causal lag: What you do will affect future development. You plant a seed on the first day, who knows what it will look like in the future? (There is still a lack of this aspect, the official version will add more such elements) Music [Crow Producer] provided The dialogue function is provided [konado] plug-in (konado can fly, all give me konado to play games)