Take back the kingdom

The faint king is enlightened, the green skin breaks the city. Down and out the king's bottom to regain, repay the lag cause and effect.

By 按地

"Reclaiming the Kingdom" tells a story about "late awakening" and "delayed retribution. The player plays the king who has been fatuous and indulged in pleasure, turning a blind eye to the border emergency and the people's livelihood. He withheld his pay, exiled his virtuous ministers, and levied money, but thought the throne would always be secure. It was not until the Green Tribe broke the palace and the flames swallowed the flag that he woke up at the moment when the axe blade split the throne-however, it was too late. The King is not dead. He crawled out of the pile of corpses and became a desolate man even to the vagrant. The once supreme monarch must now start at the bottom and recapture the land he buried with his own hands. But this is not a simple journey of revenge, but a self trial through time. The core mechanics of the game are deeply aligned with the theme of "lag": every sin committed by the king in the past will not be immediately liquidated, but will be like a delayed bullet, hitting him one after another as he takes back the kingdom. People's hearts and minds are permanently frozen because of his past notoriety. Even if he saves them, trust will need a long "echo" to slowly thaw. The loyalty of the old ministry was eroded by the injustice of ten years ago, and it took a hundred times of effort to awaken the weak response. This interpretation of "lag" is not a technical Caton, but a "late report" in the law of causality ". The king's fatuity is a seed buried for many years, and destruction is a long-overdue harvest. Players fight this lag all the way-every good governance doesn't work immediately, and every effort has to wait for a long echo. Not only do you have to take back the territory, but you have to catch up with yourself that you should have woken up ten years ago. It's too late to mend? The answer will be revealed in every late decision.