Godot 4.6.2 Released
Image credit: Bombun.

A cosy 3D platformer in which you guide Bombun, a bomb-throwing rabbit, on a mission to defend her floating fortress from a former friend turned foe.

Godot 4.6.2 Released

沫萝
April 14, 2026

Although most of the team remains focused on Godot 4.7 development snapshots, we are still committed to maintaining the latest stable release. Under our release-support policy, active support continues until the first patch release of the next version, so further maintenance releases may follow. Thank you to everyone who took the time to evaluate and validate the Godot 4.6.2 release candidates.

Maintenance releases are generally safe upgrades, but we still recommend keeping backups or using a version-control system such as Git to protect your project from corruption or data loss.

Fast download for the stable Godot Engine release: godothub.com/download

Release Notes

3D

  • Fix 3D focus selection for subgizmos (GH-116972)
  • Fix the DirectionalLight3D property list (GH-117189)

Animation

  • Check playback_queue after emitting animation_finished (GH-116676)
  • Deselect Bézier keyframes when switching animations (GH-116953)
  • Fix the timeline cursor following the mouse while selecting markers (GH-117634)
  • Fix the visual offset of selected keyframes in the animation editor (GH-117290)

Core

  • Fix String::split_ crashing on an empty string (GH-117353)
  • Fix editable-child state when duplicating instantiated nodes (GH-117041)
  • RingBuffer: Fix T read() on an empty buffer (GH-117388)
  • RingBuffer: Fix out-of-bounds reads in methods that accept an offset (GH-117151)

Editor

  • Fix the build profile generator creating invalid profiles (GH-115410)
  • Fix the mute-button state after pausing and stopping (GH-116537)
  • Fix Inspector tooltips for Window subclass theme items (GH-115245)
  • Set an accessible name for the Tree inline cell editor (GH-117135)
  • Stop code completion from swallowing words by default (GH-117464)

Export

  • Android editor: Copy the keystore to a temporary file during export (GH-116161)

GDExtension

  • Add the missing GDVIRTUAL_BIND(_get_supported_extensions) for MovieWriter (GH-117479)

GUI

  • Fix the Custom anchor preset being ignored when the parent is not a Control (GH-117488)
  • Fix drag selection after double-clicking in RichTextLabel (GH-117201)
  • TextEdit: Fix the final character being clipped by right-margin rounding (GH-116850)
  • TextServer: Ignore language attributes on embedded object-replacement spans when updating line breaks (GH-116197)

Import

  • Increment Blender import attempts to avoid an infinite loop (GH-116589)

Physics

  • Jolt Physics: Improve MoveKinematic precision for very small body rotations (GH-115327)
  • Jolt Physics: Rework gravity on dynamic bodies to prevent energy gain in elastic collisions (GH-115305)
  • Jolt Physics: Swap triangle winding when scaling turns geometry inside out (GH-115089)

Platforms

  • Android: Fix a FileAccess crash in Gradle builds using treeUri (GH-117131)
  • Fix lost Steam playtime when opening projects on macOS (GH-117335)
  • iOS: Add UIScene lifecycle events (GH-116395)
  • iOS: Forward ViewController UI preferences to the SwiftUI hosting controller (GH-116633)
  • macOS: Enable wake-for-events while Magnet is running (GH-116524)
  • Wayland: Improve mapping robustness and synchronization (GH-117385)
  • Windows: Set the current driver when ANGLE initialization fails (GH-117253)

Rendering

  • Apply fixed size correctly for mono and stereo rendering (GH-115147)
  • Fix unintended reads from write-combined memory in the Canvas renderer (GH-115757)
  • Fix tangent decode detection while calculating vertex skinning (GH-117401)
  • Fix viewport debanding when spatial scalers are enabled (GH-114890)
  • macOS: Force ANGLE, the Metal-backed OpenGL implementation, in virtual machines (GH-117371)