Image credit: MR FARMBOY.
A colony and farming simulation where automation—including hired labour—helps you build your ideal farm and community.
Release candidate: Godot 4.6.2 RC 1
沫萝
March 15, 2026
It has been almost two months since the initial Godot 4.6 release, and three weeks since the 4.6.1 maintenance release. In that time, we have continued publishing Godot 4.7 development snapshots, most recently last week. Meanwhile, the list of bugs and regressions resolved since 4.6.1 has kept growing. We have received enough fixes that another maintenance release is now in preparation: Godot 4.6.2!
Release Notes
- Animation: Check whether playback_queue exists after emitting the animation_finished signal (GH-116676)
- Editor: Fix the build profile generator producing an invalid profile (GH-115410)
- Editor: Fix the mute button state after pausing and stopping (GH-116537)
- Export: Android editor: Copy the keystore to a temporary file during export (GH-116161)
- GUI: TextServer: Ignore the language property of embedded object-replacement spans when updating line breaks (GH-116197)
- Physics: Jolt Physics: Improve MoveKinematic precision when a body rotates by a very small angle (GH-115327)
- Physics: Jolt Physics: Rework how gravity affects dynamic bodies to prevent energy gain during elastic collisions (GH-115305)
- Physics: Jolt Physics: Swap triangle winding when scaling turns geometry inside out (GH-115089)
- Platforms: Android: Fix a FileAccess crash in Gradle builds that use treeUri (GH-117131)
- Platforms: iOS: Add UIScene lifecycle events (GH-116395)
- Rendering: Apply fixed size correctly for mono and stereo rendering (GH-115147)
- Rendering: Fix unintended reads from write-combined memory in the Canvas renderer (GH-115757)
- Rendering: Fix viewport debanding when spatial scalers are enabled (GH-114890)