Godot 4.6.1 RC 1
Image credit: Turnbound

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Godot 4.6.1 RC 1

沫萝
March 12, 2026

Godot 4.6 has been out for less than two weeks, and the response has been tremendously encouraging. Thank you to everyone who shared their favourite changes on social media. Development of 4.7 is also fully under way, and we look forward to showing you some of the improvements we are most excited about.

Those updates will have to wait a little longer. Today the focus remains on 4.6—specifically, the 4.6.1 maintenance release. Several users reported critical issues, and fixing them has become the team’s highest priority. Your testing is essential for finding problems that did not surface in 4.6-stable and for making this hotfix upgrade as clean and smooth as possible.

Overview

  • 3D: Change the orbit-snap shortcut to match the navigation scheme (GH-115298)
  • 3D: Fix bone buttons taking priority over the transform gizmo in Skeleton3D edit mode (GH-115608)
  • 3D: Fix viewport orbit snapping always being active when no shortcut is assigned (GH-115002)
  • 3D: Increase floating-point precision for quaternions in the Inspector (GH-106352)
  • 3D: Register zoom shortcuts that match the Godot navigation preset (GH-115290)
  • Animation: Fix the forward vector used by LookAtModifier3D and AimModifier3D (GH-115689)
  • Animation: Fix a use-after-free in Animation Blend Trees (GH-115919)
  • Animation: Fix an AnimationTree use-after-free caused by AHashMap reallocation (GH-115931)
  • Buildsystem: Fix a missing library when builtin_glslang=false (GH-93478)
  • C#: Revert the CSharpLanguage::reload_assemblies performance change (GH-115759)
  • Core: Fix a regression in ClassDB class-list sorting (GH-115923)
  • Core: Fix NodePath hashing so similar paths do not produce the same hash (GH-115473)
  • Editor: Fix the NodePath EditorProperty using the wrong scene root (GH-115422)
  • Editor: Fix recent entries in the Create dialog (GH-115314)
  • Editor: Fix the Rename option for instantiated scene roots (GH-115575)
  • Editor: Fix unique resources in inherited scenes (GH-115862)
  • Editor: Fix an incorrect base-class type when creating scripts (GH-115778)
  • Export: Load translation files when checking which locales require ICU data (GH-115827)
  • GDScript: LSP: Add godot to the list of known language IDs (GH-115671)
  • GDScript: LSP: Handle clients without CompletionContext support (GH-115672)
  • GUI: Extend the current-line highlight into the gutter (GH-115729)
  • Input: Update editor shortcuts when switching 3D navigation schemes (GH-115289)
  • Physics: Fix occasional dropped transform updates when using Jolt (GH-115364)
  • Platforms: Android: Fix “bad file descriptor” errors during persistent SAF and MediaStore access (GH-115751)
  • Platforms: Android: Fix a plugin type-mismatch regression (GH-115685)
  • Platforms: Fix a StorageScope.kt crash on Android (GH-115515)
  • Platforms: Wayland embedder: Fix a file-descriptor leak caused by lazy objects (GH-115823)
  • Platforms: Windows: Disable MSVC Control Flow Guard in the IAT hook (GH-115430)
  • Rendering: Fix reading the sky pointer when rendering without a sky background (GH-115874)
  • Rendering: Pass the UV border size correctly to sky rendering functions (GH-115606)
  • Rendering: Choose the sample closest to the camera when resolving 2× MSAA (GH-115124)
  • Rendering: Update re-spirv to support additional derivative operations (GH-115921)
  • Rendering: Use the sky-corrected camera projection in combined_reprojection (GH-115292)
  • Third-party: Update libpng to 1.6.54 (GH-115714)